My coursework for UW-Madison's User Experience Design program revolved around a capstone project. For my capstone project, I decided to focus on improving the usability of the Roll20 website.
During the second stage of this project, I decided to focus on improving the user experience for rolling dice. I started by exploring a wide range of solutions using generative ideation techniques. I then incorporated peer feedback and continued to iterate on my best designs while increasing the fidelity of my mockups. I ultimately created interactive prototypes in both Adobe XD and Figma, which would become the target for future usability testing.
I started by formalizing my design goals in the form of a "How Might We" statement. In particular, I aimed to answer the question, "How might we improve the discoverability, usability, and fun of rolling dice."
I began the design process with a rapid generative brainstorming session using MURAL. I then organized my ideas into groups and looked for common themes.
I created sketches for two of my most promising "Dice Roller" concepts using FigJam. I solicited feedback from my peers and continued iterating on these solutions in sketch form until I was happy with the results.
I continued iterating on my most promising Dice Roller concept by creating a high-fidelity mockup using Adobe XD. I refined the mockup to make it more approachable, discoverable, and harmonious with the rest of the Roll20 website.
I continued to iterate on my Dice Roller while incorporating more holistic interaction design principles. I leveraged the metaphor of a tabletop, which is the traditional setting for the games that Roll20 supports. I also expand the scope of my project to include a redesigned Character Sheet which could coexist side-by-side with the map and dice roller interfaces. The Character Sheet features tabbed panes and grid layouts to help make the information easy to navigate and understand.
I created an interactive prototype of my solution in Adobe XD. The prototype supports four distinct user flows. I then conducted usability tests with this prototype to collect feedback and continue iterating on the design.
I continued to refine my prototype while incorporating usability test results and peer feedback. At this point in my project I decided to migrate to Figma to take advantage of its robust features and user-friendly interface. The updated prototype features a slimmer character sheet and more modern visual styles. The prototype supports seven distinct user flows and supports rapid iteration by leveraging components.
Copyright © 2024 David Clipson - All Rights Reserved.
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.